Tuesday, April 21, 2015

Super Smash Bros Wii U/3DS DLC

Lucas from SSBB
While Nintendo announced plans to implement Mewtwo as special DLC for Super Smash Bros. Wii U/3DS, they recently announced plans to implement other DLC as well, including characters such as Lucas from Mother 3 and Super Smash Bros. Brawl. Lucas and Mewtwo both appeared in previous SSB games; Mewtwo appeared in Melee. In addition, other DLC will include special costumes for the Mii Fighters.

The possibility of future DLC seems promising, with Nintendo also running promotional polls to decide which other characters players would like added to the already large roster of fighters.


Charles Dance to play Emhyr in The Witcher 3: Wild Hunt

Charles Dance, recently known for his role in HBO's Game of Thrones series as the Lannister patriarch Tywin, will perform his first video game voice over role as Emhyr var Emreis, the ruthless Emperor of Nilfgaard, in the Witcher series. The Witcher 3: Wild Hunt releases this May 19th and is the third video game of the series which spans both books and television.

Nintendo announced mobile games

Pokémon Shuffle
Nintendo recently revealed plans to begin development of games for smart phones, which is a big deal for a company which has traditionally stuck with its own hardware. While investors have long called for Nintendo to mobilize into the smart phone scene, fans feel somewhat confused as to what this means for the future of the company. It's unlikely we'll see any Mario or Zelda titles for the phone, unless they're spinoff mini-game type apps. Nintendo CEO Satoru Iwata states Nintendo will not be calling their smart phone games "free-to-play" as they feel it is a misleading term. "Free-to-play" (or F2P) games are usually free to begin playing, but place arbitrary limits on the player with the express goal of leading them to a cash shop to pay for advantages or to remove those limits. Iwata says they will rather call them "free-to-start" if they plan to use such a model. An example of this model is the recent Pokémon Shuffle for the 3DS, which is basically Candy Crush with Pokémon, in which you can only play five courses before you must either wait for your hearts to reload over time or purchase them with real money.

Xenoblade Chronicles 3D released, Xenoblade Chronicles X trailer

With the remake of Xenoblade Chronicles for the 3DS released on the 10th, it serves to revisit the news of the spiritual sequel Xenoblade Chronicles X coming to the Wii U in the near future. The new game will feature elements of the previous title for the Wii: huge areas which reward exploration and item collection richly, large expansive quest lines, and beautiful scenery. The game is the latest in a series of related titles published by Monolith Soft, all sharing the same "Xeno-" name. Be prepared for a long main story and hundreds of side quests to perform as humanity's survivors attempt to eke out a living on a new world.


Mario Kart 8 DLC Pack 2 release

The second DLC Pack for Mario Kart 8 releases on 4/23/15. If you already purchased the bundle with DLC Pack 1 from last November, you will already be able to download it as soon as it's released. This expansion for MK8 includes new courses and characters, including a track modeled after the F-Zero track Big Blue, as well as Isabelle and the Villager from Animal Crossing: New Leaf.


Rodea the Sky Soldier Announced

A strange new game was announced with a trailer, in Japanese. Yuji Naka, famous creator of Sonic the Hedgehog and former head of Sonic Team, leads the creation of this new IP. While not technically stunning (it will also be released for the Wii console apparently), it appears to be a fast-paced flight-based action platformer in which the player controls the main character Rodea with the touch screen of the Wii U or 3DS or Wii remote on the Wii. Also: J-pop.

Monday, April 20, 2015

Star Wars: Battlefront Trailer

  The anticipated Star Wars: Battlefront was revealed recently in a trailer. The trailer claims the footage to be engine generated, which suggests it wasn't entirely prerendered CGI, and features large battles on the surface of many familiar planets from the movies including the farthest moon of Endor and a variety if vehicles and weapons. It also teases the presence of Darth Vader at the end.

Monday, April 13, 2015

Deus Ex: Mankind Divided Trailer

Square Enix and Eidos Montreal recently revealed a trailer for the next game in their fabled Deus Ex series of games. The original Deus Ex centered around a future in which technological augmentation redefined what it means to be human, and is frequently praised for its philosophical depth, expansive system to  choose how to play, and multiple endings based on how you play. Its immediate sequel, Invisible War, had mixed to unfavorable receptions based on a perceived "dumbing down" of gameplay and story, while its prequel, Human Revolution, attempted to take us back to its roots in the first game.
The new game, dubbed Mankind Divided, appears to take place directly after the events in Human Revolution, just after corporate spy Adam Jensen stopped plans to remotely control the millions of people who carry robotic augmentations.


Friday, April 10, 2015

The Legend of Zelda: Majora's Mask 3D Review

Link as a Deku Scrub
In The Legend of Zelda: Majora's Mask 3D, a remake of The Legend of Zelda: Majora's Mask, for Nintendo 3DS and New Nintendo 3DS, Link sets out on a new journey while searching for a dear friend who left him after his previous adventure. While riding through the forests of Hyrule, the mysterious Skull Kid, wearing a fiendish mask, and his two fairy companions, Tael and Tatl waylay him and steal both his pony and the powerful Ocarina of Time. The player is quickly given control of the game for the first time as Link gives chase on foot through the forest, and the thieves lead him to the strange new land of Termina, before the Skull Kid uses a dark power to transform him into a Deku Scrub. Tatl is left behind when the Skull Kid and her brother Tael make their escape, and she is forced to use Link to reunite with them; in exchange, she acts as a guide for Link in this new world after giving a hasty apology.

Link with the Clock Tower and Moon
Before they arrive in Clock Town, a mysterious mask salesman stops them with a comment on Link's terrible fate. He informs Link that the Skull Kid has stolen something important from him as well: a mask containing the spirit of a powerful evil creature called Majora. The Happy Mask Salesman tells Link that he must leave in three days and asks Link to help recover the mask before something terrible happens. He also says he can restore Link to normal in exchange if he also recovers his stolen Ocarina. Link enters Clock Town from a tunnel beneath the clock tower at the center of the city. Tatl reminds him he has just three days before the mask salesman leaves, the timer is set, and the game proper begins. Welcome to the doomed land of Termina.

Link and Tatl emerge as the people of Clock Town are preparing for an annual festival to be held in three days. Tatl suggests that they visit the Great Fairy who lives in her grotto in the North District of Clock Town. When they arrive, they find the Great Fairy had been cursed by the Skull Kid already, and her body had been broken into little tiny fairies. The fairies ask Link to find the missing piece so they can be restored. After searching Clock Town, they return with the missing piece and the Great Fairy regains her true form. She gives Link some advice and the ability to use magic as a Deku Scrub, but all he can do is blow magic bubbles to stun enemies.

Outside her grotto, Link can get the attention of the little kid playing nearby by shooting his target with a bubble. He challenges Link to a game of hide and seek with his friends. When you find them all, they give him the secret code to use the tunnel which travels to the observatory outside of town. There, the astronomer allows you to see into the telescope and Link can use it to find the Skull Kid dancing mockingly on top of the Clock Tower. The enormous moon above drops a stone just outside called the Moon's Tear. Link collects it and heads back to Clock Town.

A Deku Flower
While Link moves from task to task, the timer counts down to the final day of the allotted three. Each day lasts roughly eighteen minutes of real time. The player is required to adhere to this schedule as they explore the world of Termina, as all the people have pre-set schedules of their own. With little available to Link at the time, it's very easy to explore the town and discover what to do. By the time a new player discovers the Moon's Tear and delivers it to the Business Scrub outside the Clock Tower, in exchange for use of his Deku Flower, which Deku Link may use to reach the upper levels of the Clock Tower, he or she may have an entire "day" to kill. Experienced players can expect to accomplish most, if not all of this, well within the first day. As Link explores the town, talking to all the people, they seem frightened of an impending threat on the day of the festival. It appears that the moon is slowly falling and will eventually crash into Termina, killing everything. Looking up at the moon, the player can see a menacing face leering down at them.

Link cannot enter the upper level of the Clock Tower until it opens on the eve of
the festival on the final day. The player may either wait, explore, or participate in whatever minigames may be available to pass the time. The Clock Tower opens when the night of the final day begins, and the player can enter to initiate the end of the first part of the game. At the top of the tower, Link and Tatl confront the Skull Kid, who boasts of his power and taunts Link, who remains in his weakened Deku Scrub form.

Link traveling to the first day
Before the Skull Kid can silence him, Tael quickly advises Link and Tatl to find the four who live in the swamp, mountain, ocean, and canyon areas of Termina and bring them there before the moon destroys them all. The Skull Kid uses his power to drop the moon, but Link quickly uses his magic bubble to stun the Skull Kid, who drops the Ocarina of Time. Link quickly grabs it up and is reminded of Princess Zelda teaching him the Song of Time before his departure from Hyrule. He remembers her telling him that the Goddess of Time will always aid him when he plays it. The ocarina appears as a set of pipe instruments when Link is a Deku Scrub, and he plays the Song of Time on them. The magic of the song, along with the instrument, sends Link and Tatl back in time, to the dawn of the first day, when they first emerged from beneath the clock tower.

The Happy Mask Salesman
Tatl, marveling at the power Link has over time, reminds him that the
Mask Salesman can fix him now that he has his ocarina back. When you return to him with the Ocarina of Time, he teaches you the Song of Healing, which transforms Link back into his human form, and seals the magic of the curse in the form of the Deku Mask, which Link can use to transform back into a Deku Scrub when he has need of its abilities. When the Mask Salesman learns that Link didn't obtain Majora's Mask as well, he panics at the threat of catastrophe if it is not retrieved soon. Link leaves the salesman and Tatl tells him to go to the Southern Swamp first, to find clues as to what to do about the Skull Kid.


Story

As a direct sequel to Ocarina of Time, Majora's Mask takes a much different approach to the story. Ocarina of Time places Link as the archetypal hero of prophecy who is destined to wield powerful magic and weapons against a supreme evil which seeks to conquer or destroy. Here, Link is a stranger in a land which never recognized him as a hero. His story starts as a personal quest to find his missing friend, and he is quickly embroiled in the tragedies of the people of Termina, who are unknowingly caught in a vicious three-day cycle in which they can only hopelessly await their destruction

Link as a Goron
The first three days introduces the themes and tone of the game rather nicely: hurt and healing, chaos and order, dark and mysterious. Link has come to Termina to heal the suffering which the Skull Kid with Majora's power has caused. The game picks up these themes and runs with them throughout the game. In most areas, Link will encounter someone who has suffered greatly, usually to the point if death, and he uses the Song of Healing to mend their spirits and trap their suffering into the form of masks which he can wear to transform into the various races of Zelda lore, each giving him unique abilities to tackle obstacles which his human form can't overcome.

While the main quest covers a relatively small portion of the game, compared to other Zelda titles, many complex side quests populate the world. These optional quests capture the themes of the main quest as well. Many of the people in Clock Town have been affected by the Skull Kid's tricks, and Link can use his abilities of time travel to learn their schedules, which they're forced to repeat every time Link plays the Song of Time, to help them. His decisions can affect the outcome of some quests. Many touching moments populate the story, many involving a theme of reunions between friends, relatives, and lovers. One such side quest involves the marriage between Anju, the girl who runs the Stock Pot Inn, and Kafei, who was cursed by the Skull Kid to look like a child. The quest runs the duration of the entire three days, requires you to meet people at specific times, and Anju and Kafei are reunited only moments before the moon will fall and Link is forced to reverse time again. All these quests serve for a poignant reminder to the player of what is at stake should the world end, as Link becomes deeply involved with the personal lives of these characters over many trips through time. Majora's Mask has a vision and never loses focus.

Presentation

This is a remake of a Nintendo 64 game, but the models and textures are pretty much remade from the ground up for the 3DS. It looks much better and still manages to capture all the charm of the original. The graphics may not be the absolute best for the 3DS, but they serve to blend the feeling of playing the original while still offering an enhanced experience. The 3D effect works well, especially on the New 3DS system released last February. Overall the graphics are definitely passable, but nothing spectacular.

Gameplay

The game feels almost exactly like the original, which is to say it works flawlessly. In fact, I would be surprised if someone didn't consider this version  even a little improved. The Legend of Zelda has stuck with this control scheme for years since Ocarina of Time, and it has held strong with age. This version contains some changes to take advantage of some of the capabilities of the 3DS. The gyroscope is utilized for aiming in first person, and it works quite well for quick aiming compared to the game pad. If you play on the New 3DS, or have the circle pad pro peripheral for the regular 3DS, the added c-stick or pad allows for complete camera control in third person.  The touch screen has a few buttons where you can assign two extra items for when you run out of physical buttons. All menus can be navigated using the touch screen or buttons as the player sees fit.

Other changes add mere convenience to the remake. For instance, in the original game, the player could only "hard save" (create a permanent save file) by playing the Song of Time and returning to the beginning of the three day cycle. The player could also "quick save" at designated Owl Statues, but these save files were temporary and deleted themselves when the file was loaded, reverting back to the last permanent save file. In this version, Owl Statues return (since they also serve as warp points later on), and other save statues are added. All saves are permanent, and the player is no longer required to return to the first day. The game also prompts the player each time the Bomber's Notebook is updated with new quest information.

Speaking of the three day cycle, the game operates more or less the same as the original: you have "72 hours" (about 54 minutes in real time) to complete an objective before Link is forced to return to the dawn of the first day and prevent the end of the world. Ammo for items, such as arrows and bombs, as well as Rupees are lost as Link returns, but he keeps major items such as his Hero's Bow and quiver or Bomb Bag. These serve as "checkpoints" of sorts, since these items generally make it easier to progress through an area on subsequent attempts, for when you run out of time. Pretty much every NPC has a schedule. They will repeat their routine every time you restart the days. By the final day, most who believe the moon will fall have all fled the town or sought out shelter. If you miss an opportunity to meet with someone, or mess things up,  then typically you must restart the days and try again. In a way, this ensures you can't screw up your game such that you can't complete every objective, since turning back time resets EVERYTHING in Termina, except for important items which Link brings with him. Some found this system cumbersome and an unnecessary addition to a Zelda game, but I find it adds an interesting and unique challenge in the series. The defining feature of the game: it may make or break your opinion of this game.
Zora Link

One minor annoyance with this version: for some reason either Nintendo or Grezzo decided that Zora Link moved too fast in the water. Now, Zora Link has a default swimming speed that's somewhere between Human Link and the original Zora speed. The original top speed is still available by pressing R, but this also activates his electric attack and drains magic power. I suppose this makes it easier to maneuver Link in the water, but swimming freely like a dolphin is too much fun to not be missed.

Bosses have been retooled to better reflect the Majora motif. They now have specific weak points, in the form of giant eyeballs which resemble the eyes on the mask itself. They also now require a combination of the use of specific items and Link's different forms. Some have decried these changes as pointless departures from the original game, but I find the new fights flow better and generally provide a more rewarding experience.

Overall, I feel Majora's Mask 3D does its job as a remake very well. It adds to the experience, but subtracts very little from it in the process. Fans of the original should find few faults with this game, purists notwithstanding.